They nailed Breach in POE2 - soooo good.
The tree, the speed at which you build up the purple bar, the density of the monsters, even in twisty maps - they did everything right, IMO. Its just fun to jump around and do breaches for catalysts, then jump in to other activities for that specific farm. For me, it keeps things kinda fresh and fun.
After playing Breach in POE1 3.29, I can barely get the purple bar filled in many maps before it destabilizes. Unsure how they screwed that up instead of just carrying over the same values for the things above.
I am soooo looking forward to 0.5.5 and, of course 1.0. Good stuff