Cyclone on Gamescom
MORE GIVE ME MORE
Is this a Grey Fox reference or is my brain fried from playing Kojima games?
Hurt me more! Depends on your age I would say. It’s where my mind goes.
Dune 2
10 of my hairs just became white, thanks
Make me feel alive again!
HURT ME SNAKE
GIVE ME MORE I DONT NEED IT BUT I TAKE WHAT I WANT
The number actually looks good but that mana cost is gonna be a big issue. With like 100 increase attack speed and support it’s gonna be like 150mana cost per second?
I guess the mana cost is the downside they chose. I’d much rather have that than some bullshit like it costing endurance charges or something. There’s tons lots of ways to solve mana cost, so I’m ok with it.
Charge cost is a cherry on the top left for the last minute patch notes edit
Dualist is typically the class that likes leech, so possibly converting cost to life might be the way to go
Constricting command + defy is the simplest solution
Completely solves mana, gives a damage boost, and you start right next to all the surrounded nodes already
Constricting command is bandaiding a bunch of lame balance. It needs to be changed entirely and surround rebalanced accordingly.
Alternatively, I feel like we just need a trade off for choosing CC
I’d lower the damage of the surrounded nodes across the board (from to 270 down to 200) and offer a higher damage alternative (maybe bring back the deepest tower but lower the bonuses from 420 to 300)
This way the choice becomes do I want to do more damage? Or do less damage but have my mana issues solved?
I really don’t like giving up armor slots to unique items. I’ll probably try to solve mana another way if possible.
This just reminded me about the changes to leech. How was that received last patch?
it’s pretty bad
It interacts so poorly with “gain as extra” that I wouldn’t be surprised if that was unintended/bugged.
Honestly its pretty rough. Because of the cap, it makes it harder to leech with larger hits. I do expect this system to be improved before swords. It was probably just a balancing placeholder this patch
Well, not being able to wear a shield is also kinda downside cause you are losing one of the defence layers. However, what are you afraid of if all of your enemies are dead?
Could do shield + 2h with giants blood
Plus with the way it’s worded it doesn’t seem like just holding the button is going to be optimal anyways. You get an 8 second buff from your stance when you channel this so you basically start attacking, hold it for a few seconds, and then stop. If aoe and damage is good enough that’s probably enough to clear a couple packs and move on anyways.
Just go infernalist
Lady with a razor.
I don’t think CI,MoM Infernalist survives the patch.
Just go the recoup route and solves recovery at the same time.
Forget CI, go low life. Stack crit beyond reason. Grab garukhan, get 2000% crit multi on a double roll.
You could even meme and grab a taming to go cast on elemental ailment AND cast on crit. All you need is a one handed sword with +level on a random elemental type. If the cyclone inherit the ground as is, you could also go lightning balls as their fire effect absolutely fucks. You can just throw it with one specs and maxed out ignite magnitude and then spin until the end of time, spewing shit everywhere.
I’m excited.
I don’t think taming works here since the taming says “wind skills” specifically
Until they release a sword that says
Windy sword of the wind
A bit clunkier but ball lightning it is then.
It was fine before this patch without the tec
Srill very viable, just less tanky
eh with Blood magic or life tap and like a single source of HP on kill/leech it should be fine.
And if it’s really rough the Defy + Constricting command helm will be good. I’d assume the Constricting command surrounded stuff will be great with swords anyway.
Leech is kinda dead now on fast hitting attacks
defy cannot sustain channeling skill
Chonk it is I guess. If it can sustain CoC Comet with Arcmage it can sustain Cyclone.
Chonk the secret goat
Wait for it… Gemling quality = mana cost efficiency
Mana remnants and efficiency I guess?
One of the few times people are happy to see a phone-photo rather than a screenshot from the pc lmao
Literally shaking
I mean, if he handled playing the game and actually screenshot it on their PC I’d be even more happy but also concerned about GGG’s safety standards at conventions.
Dual two hand swords when?
Giants blood go brrrr
F giants blood. Bring the rain.
I’ll be stuck between that or the onslaught helmet
Would it not work with the current node?
Yes it says mace axe sword.
got you homie
Well im glad it doesn’t seem to have any power charge fuckery but yeeeesh that mana cost is up there lol oh well still less of a headache to solve than power charges
Ngl I was waiting for the “consumes 1 frenzy charge per second” line
Dont give them ideas. I want to keep spinning without funky susptain mechanics.
Just wait till you need blood and sand infusions xd
Attack 5 times with default attack to spin 2 times on tuesday
There’s already incentive baked in to get people to stop and recast with the blood and sand stuff, instead of just holding the button down.
Hopefully it’s not mandatory, but their track record isn’t great. Looking at you, fire spells without infusions.
NO DOWNSIDES!! YAAAY!!
The blood and sand only working the first few seconds hopefully is less a downside and more opens up the possibility to do a version where you interrupt it on purpose at times, but can still do a version that just keeps spinning as well.
It doesn’t mention stages like in Poe1 so presumably you don’t get penalized for tapping it to reset the 8s stance buff?
Doesn’t seem like it from there. So yeah you can just start and stop presumably based on this.
8 seconds is more than a few
40% LESS movement speed.
A lot of melee skills have 100% less movement speed
https://i.redd.it/9tofyaac5plh1.gif
Mace comes to mind.
poe 1 cyclone also has the movement speed penalty and it’s still a fan favorite. many were worried that cyclone would have a crazy downside like requiring to spend charges to continue channeling or a growing channeling mana cost or some other crazy restrictions. what we see here is non of that bullshit
in poe1 a level 20 cyclone only has 20% less movement speed and the game has much more possibilities to scale your movement speed. that can make a huge difference in the end. if it stays at 40% spin to win will probably feel meh if you compare it to ranged skills that can kill the whole screen with two clicks and 100+ ms + sprinting. but it probably also depends a bit on how far you can scale the aoe of the skill
with these lines it sounds to me that during mapping it will rather be used like whirling assault with swords.
in poe1 a level 20 cyclone only has 20% less movement speed
Cyclone of Tumult has 50% less movement speed at max stages and is the gem people use. Usually paired with The Stampede or Mageblood to fix that issue though. Might be a solution in 1.0.
also the comparison between normal skills and cyclone is a lot worse in poe2 because you can already move while casting a lot of skills, and you can reduce the movement speed penalty for doing so a lot if you so choose.
A gemling or pathfinder with the movespeed penalty reduction node alone is going to be moving about the same speed as cyclone while casting. A djinn command build will move a lot faster. If that gemling or pathfinder uses the mobility support or picks up some penalty reduction on the tree, they’ll be a lot faster than the cycloner too.
Cyclone was cool when it was competing with “stand in place and cast continuously”. But that ain’t poe2 - a pathfinder using mobility and a few tree nodes barely even has a movement penalty and can just run through maps blasting.
Finally my 1500% inc ms character will feel manageable to control in crowded layouts, it’s a buff.
Slap Mobility with some passives for “Reduced movement speed penalty”, like Merc/Pathfinder and You are free to spin though.
Do we know how this modifiers works when equipping Queen of the Forest? It says other modifiers to movement speed doesn’t apply.
i guess the downside is the ridiculous mana cost it will have.
25 mana cost base, with support skills adding more, and also increasing based on attack speed.
Downside is Swords only. Any cool rare/unique Mace, Axe, Quarterstaff, etc. won’t work.
mana cost ramping with attack speed could be really bad late, but we’ll see
Amazon w/ blood magic - leech life from physical and elemental can make this go infinite
Not with the last leech nerf though I’m afraid. Only single instance per resource can apply.
Maybe one of his acendencies make it work
Hopefully Slayer makes a comeback. In POE he has very powerful leech passives in his ascendency.
No Slayer
But champion will return
Amazon with Bringer of Rain equipped & Stalking Panther asc, nice 2-hander & shield/buckler, or some other weapon also.
Fun fact, this skill would be called Hurricane in the Northern Hemisphere.
A Willy-Willy in (parts of) Australia.
That sounds like the dual wielding version to me.
Hey it’s a strike, so you can grab tribal fury to deal splash damage around targets.
All I see is 25 Mana per second
On lv 13 gem with Attack Speed scales mana cost 🥲
all I see is Immaculate adherence converting mana into divinity going BONK. (divinity regenerates at a 25% per second rate)
“Single” 2h sword. Cant titan it. Wait- it doesnt say single it just saya 2 swords or 1 2h. So we can likely titan duel swords. It doesnt desire 1h
Yeah, seems more about preventing 1h + shield as tends to be common in poe 1
it’s common in poe1 because ggg nerfed dual wielding so hard over the years it’s just not worth it for the majority of skills, in many cases you even lose dps through it. kinda sad, i really liked playing dual wield attack builds like 7-8 years ago
The major nerf to dual wielding was removing stat sticks, which wasn’t dual wield attacking. That’s it, other than a phys nerf, those are the only nerfs to dual wielding since the game went 1.0
Titan lawnmower can cut grass from the whole yard on a single pass
Pathfinder Cyclone it is then
nahhh its Gemling now.
If the quality bonus is good, definitely
Mobility + Gemling pretty much removes most movement speed downsides
IT’S A STRIKE ?????? holy
So glad the only downside is the mana. This almost seems too good to be true, lmao (not doubting you OP). However they will probably iterate on it a lot before release based on Gamescom test data.
I get the impression that Swords skills will emphasize wielding 2hander only or wielding two swords. Does anyone know if sword and shield left in the back?
Well by definition you can “wield 2 hander only” (without titans blood etc ascendancies) and that dual sword is kinda its own but if you watched the video you can see characters wielding sword+shield and sword+buckler combos.
Worldcutter? Engage? I can’t be the only one that noticed the other socketed skill gems
So we’re all playing Duelist for 1.0 aren’t we?
If they don’t add another class for 1.0, it will probably be the most played one, like in every patch. The only difference is that there will be tons of new players in 1.0, so it might not be as dominant since it won’t be the new shiny toy for them, they haven’t played any of the classes yet.
Good point. Imagine all the warriors learning about -no- life on the tree. Oh I can’t wait!!!
A proper Spin-to-Win! I’m excited now!
At least it doesn’t need charges so it may even be playable.
Hmm yes, perfect.
Shows us lacerate!
Quality reduces movement penalty btw
STRIKE HUH
Fuck cyclone, show me worldcutter yo
It just costs mana????? 330% of base attack speed???
GGG where is my “must consume 1 of each charge per second, 80% of attack speed, cannot gain charges while attacking”?
Attack speed scales mana cost. That’s where. Probably the best we could hope for but it’s going to suck
oh interesting. will The Taming work with it? Become Twister. but it’s not Wind tag, so maybe not?
Its not a wind skill so no
Taming wouldn’t be worth the ring slot anyway, as it looks like cyclone doesnt get any damage boost from ground effects
We’re so back
I would try it with invoker 2 elemental ground ascendancy.
Not gonna lie, world cutter sounds dope
My question is what level do I unlock cyclone?? I know this is level 13 but I’ll be so sad. Worst part about whirling assault is waiting until 41 to use it
I know the tooltip shows no links, but theres 2 socketed gems in cyclone there. Maybe a display bug? Maybe the mana cost isnt toooo bad?
We need more
With how slow it looked in the trailer, and now the blood and sand interaction, I guess the intention is to dash into a pack, use this for a couple seconds then dash in the next one and repeat.
Thank god it doesnt require charges
To all the complainers, other channeling skills like Resonating Shield has a move speed penalty of 50% i think and with the correct nodes/gear you can still zoom pretty fast so there shouldnt be any problems with cyclone
Spear gets Disengage while Sword gets Engage. Cool dichotomy.
YYYEEESSSSS
[deleted]
Finally an enabler for crackling barrier thorns build!
Barbs, Thorn Burst, Crackling Barrier!
No charges needed is cool
I havent played much cyclone in poe1, how do you handle the speed decrease? In poe1 i think you have more options but moving 40% slower? isnt that too harsh for a main skill?
In poe1 there’s basically 2(3 tbh) kinds of cyclone builds. One with Cyclone of Tumult, stronger but slower and you use Replica Stampedes so you can’t get your movement speed reduced. Another with basic cyclone, less strong but much faster. This one you get onslaught boots for speedge. The third is using cyclone for Cast on Critical or Cast While Channeling. I think poe2 have better ways to use Cast on Crit so I don’t think it’ll be used.
Are we getting Cast when Channeling meta gem?
So we just gonna abyssal lich it for a full screen 2.0 whirling asault with swords.
My freak ass is wondering, what is the Gemling quality effect?
I hope it’s not level 52 requirement. One of my biggest gripes about PoE 2 is how a lot of the skills are gated behind such high level requirements. Waiting until act 4 for your build to come online sucks.
wait, where’s the gotcha? This seems extremely straightforward… The manacost can be big Ig but that’s about it?
“Cant be knocked back while channeling”. This needs to be on more skills for melee characters.
Cyclone was going to be my temperature gauge for swords as a whole. It seems like they made a skill without damage on tuesday requirements.
Not sure how fast you will be without Stampede boots. I wonder if it will work with attackspeed scaling like you can zoom around like boneshatter or whirling slash or you just have to deal with the less movement speed.
Huh, it seems better than I expected, no charges
https://www.reddit.com/r/PathOfExile2/s/ZdApagqWQz
Funny how I shot in the dark about elemental ground interaction and got a hit
Only dual swords? My favorite archetype is sword and shield, am I cooked lol
You can take Giants Blood and use a single Two Hand Sword
What do you mean “for the first few seconds of channeling” ? I want to hold right click from the portal to the boss !
So no shockwave support then?
Eh I really hoped they would remove the single weapon type requirement
No bonk spinning for me
Fuck shockwave. I want to play swords again without losing 50% of my dmg
Do u have photos of the merch?
Taming stonks just cant stop rising can they
The Taming won’t do anything. It only works with Wind skills.
50 billion dabloons says gemling alt quality is less movement speed penalty, war never changes…
I take it we dont have any real info on the 2 stances referenced?
Modifers
SINGLE Two hand sword maybe exclude giant blood. “Single”. One hand sword + shield We definitely won’t have it. It looks like GGG doesn’t want sword + shield.
They showed a sword and shield in the trailer, they just don’t make this skill work with them. I think it’s mainly because of the animation and how they changed the skill. It’s no longer just a spin, it’s now a fancy, more “realistic” animation (rewatch the trailer at 0.25x speed), and I can agree that it wouldn’t make much sense with a shield in one of your hands.
I’m happy just by having seen this post. Thanks OP
Both weapons hit seperately hmmmm. That could be interesting or annoying
This skill feels a bit like whirling slash but buffed kinda?
Interesting things:
Dual swords or two handed, no single handed swords
Channel moves you forward
Ground effects apply the debuff
I will be really interested to see how this might synergies with some kind of tornado build that uses similar tech.
Strike sustained and channeling is some nice scaling possiblity.
Damn, only elemental ground surfaces. I was hoping to play it on templar in the future on Conc ground.
that base mana cost tho
calling it a bit early but unfortunately does not look like it will work with current version of taming despite all the machanics of it screaming that it should its not a wind skill
I’m actually more interested in whatever that “Worldcutter” skill is.
Can you sword and board with Giant’s Blood though? Single two-handed sword, right?
Sand enhanced?! DARUDE you are summoned for this sandstorm
25 mana cost sheesh. But I bet we get some mana mitigation help
A little more interested in WORLDCUTTER
Does it work with giants blood, 2H + shield so i can spec movementspeed when blocking from passive tree?
Or is “single 2h sword” equivalent to no shield at all?
Hopefully they add Splitting Steel and those skills with some cool tweaks
damn December is going to be great
Oh so it’s called worldcutter.
A proper glass blown Laviangas and a couple is mana regen nodes will solve mana consumption issues.
Picks up elemental ground but no Wind tag, so sadly no Taming shenanigans.
Was this the only skill visible at gamescom?
Any idea when the other skills will be shown?
Oh fuck yes.
No knockback while channeling is huge, lowkey didn’t think they’d make it so. God bless
boots that drop ground effects maybe will be nice early game.
Ah fuck its a strike move? I really like titan already when it came to making big spin builds and going for the classic titan nodes was already a tempting idea considering how going for blood magic means the extra hp regen from going titan was already an idea on the table.
Really want to see Blood or Sand Stances now… But Cyclone looks pretty good. At least no downside like some were worried about like charges or glory.
The Taming Prismatic Ring is gonna clap with this skill. Atula’s, and giants blood. I’m excited.
Doesn’t work currently. Cyclone isn’t a wind skill. Now a strength Invoker will be very strong with cyclone.
Now you can become a natural disaster, like many we see nowadays: Cyclone + Tornado + Thunderstorm + Twister, with The Taming
We gonna need the taming for this one then
So the ring we use for twister is good for this right?
I just want my monk with dual swords.
Neet so dual wielding will give 40% more dps.
I wander if that will convince people to dual wield.
man … i was expecting this to be a glory skill … I guess PoE2 1.0 will be POE1 with slower action speed and better graphics but that’s it
Doesn’t need to consume charges to work!
I need the info on worldcutter so bad, would play it just for the name itself
Are they saying “first few seconds” is 8 seconds?!
Seems like the best case use of the elemental ground surface part is with the projectiles. Unless you want to run some kind of elemental trail while you cyclone around.
Get your mana flasks ready
No charges needed? Big W. Also the elemental ground surface part sounds cool too