We need a death recap — knowing why I died would actually help me improve my character
Died to something offscreen in a GE map last night. No idea what hit me. Was it phys? Chaos? A crit stack? An on-death effect I walked into? Zero information.
This matters because dying without knowing the cause makes it impossible to fix your build. If I knew “you took 4,200 lightning damage from X monster’s Y skill,” I could actually respond — cap my lightning res, get more EHP, avoid that mod, whatever. Right now the feedback loop is just “you died, guess.”
Other ARPGs already do this (Last Epoch’s death screen shows damage type and source). Even a simple log would go a long way:
Deaths in PoE2 are punishing by design — XP loss, one portal on maps. That’s fine, but punishment without information isn’t difficulty, it’s just frustration. Let us learn from deaths instead of guessing.
Anyone else want this? Or is there a reason GGG hasn’t added it that I’m missing?