You can instill a Jewel Socket
This league sending ceiling of how long you can tinkering and upgrade your build to the moon
Yea but the thing is I can’t afford it
same half the shit in the game sounds awesome but then I look at the prices vs Farming and I don’t want to anymore
People complain that there isn’t enough aspirational loot to farm for top end builds.
GGG adds aspirational loot.
People complain that cool things are out of their reach as a casual player.
What do you want, something absurd to target or all the things to be easily accessible to you? Did the difficulty of getting a headhunter disuade you from playing before?
Because they don’t think of themselves as casual players and that’s the problem.
I think of myself as a casual player. I might have the knowledge and experience but I don’t have the time like I used to so I can’t no life and farm mirrors for some crazy shit and that’s totally ok. People need to get rid of FOMO and start playing to have fun.
Wait people don’t play games for fun?
Some people view the “efficiency engine” part of PoE as the fun part. It isn’t even the core gameplay that they enjoy as their goal is to end up with a 0 button autobomber.
Its a bit confusing. That sounds boring to play AS and isn’t sustainable. Focusing in the mini dopamine’s from incremental upgrades just makes you hit a ceiling where your effort for the hit out scales the desire for the hit. The only options left are to reroll or decide the league is over.
goomba fallacy, the two opinions you’re talking about are held by completely different types of players
I want Icarus up there to answer because I think in this instance it actually may be the same people holding both opinions in some instances.
People online aren’t a monolith. One person complaining in one direction is not the same person as another complaining in the other. Kinda just how it is.
Sometimes called the Goomba Fallacy, for the extremely stupid reason that someone online said “I bet you could call this the Goomba Fallacy and it would catch on”
Basically, it’s when someone sees an entire group of people online saying contradictory things and attributes every opinion of everyone in the group to every individual in the group, which is obviously absurd. When you see two people arguing about something, it would be asinine to assert that both people involved simultaneously believe both positions being argued over.
These are two distinctly different groups of people.
The problem that i can see is that no lifers have an extreme advantage over casuals from beginning to end. They also cause inflation over time and can corner all aspects of the market given enough time. It is what it is, but the casual love from GGG has always been lacking… they usually drop love for casuals when their metrics tell them to.
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Tbf, casuals will spend months just filling the atlas.
I think the difference is that there is a lot of effectiveness in this game that is utterly unobtainable by not just casuals but the majority of the population.
There are a relatively large number of things in this game that are in the 100+ divine cost range which is an amount that even most players that are fairly dedicated will never reach. Personally, I think that people who make guides need to start calling this out more. So many guides start their endgame discussion with “get a headhunter” which is just outright unobtainable for most people.
True, but that is not neccessary. I get that people hype the HH and builds that blow up bosses, cause thats what gets you views. But it is absolutely possible to complete the gane without all that. Chase items however keep people in the game.
You are acting like if you are dedicated, then you will not drop those 100 div items yourself.
Where do you think the items come from to begin with?
The average person who is playing a league in-efficiently will not be dropping 100 div items, no.
The amount of high end items coming from the bottom 90% of the population is not that high. These items are primarily coming from the top 10% and being used by the top 1%.
Ive been playing with 5 other people and weve each got around 500-600 hours total since the launch. None of us have ever had a single item drop worth even 20 div, let alone 100.
Mate, this league I accidentally spent my deferral on an omen before I checked uniques in like my 20th ritual, and there was a headhunter I missed because of it.
I didn’t go “damn, I will never even see a big drop again”, I said “damn, I guess now I have to farm ritual until I see it again”.
After that I farmed ritual while pathing, and I dropped Rakiatas on my 5th Jade isle.
While doing all this, I picked up 50 divine raw, and made a tonne more through the mechanics.
In 0.1, I dropped a Headhunter and chanced an Astramentis (astramentis was worth 100d that league) on the same day.
It’s your attitude that is the problem. Instead of saying “I should look at how good players actually do it”, you say things like “it’s impossible unless you make it your job”. You are just a doomer. Go play the game and you will get drops.
I agree with this…Things WILL fall out of the sky, and you WILL upgrade your character and get the benefit of good drops eventually. It’s also irritating when the same people who complained about the temple ruining the economy last league and wanted it gone are the same complaining about not having any currency this league, now that GGG has “fixed” that “problem”.
You’ve done a brilliant job showing exactly what Im talking about.
I dropped rakiatas on my 5th Jade Isle
Do you think the average player even knows what jade isle is? You think they’ve done it a single time this league? You think they have the knowledge and time to find and run 5 if it were the only single goal they had the entire league? If you answer yes to any of these then you are WOEFULLY disconnected from how most people play this game.
Your answer to the “content creators dont understand how much less people play/know about the game than they do” is that those people should just play like you do.
You’re in a Reddit bubble. This is a common mistake. The vast majority will never even beat the arbiter of ash.
playing a league in-efficiently
…. yeah. Correct. You nailed it.
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Its not Path of Casual
Don’t worry, most serious players can’t dream about this content too. Only serious players with amazing luck (or players using other ways of gathering mirrors) experience all of the top end of content.
It’s a streamer’s world… Sometimes I’d click on a random build that pops up on youtube, and it’s a “cheap” build that costs dozens of divines, I’m like “ok then”…
I often think about it, how much of this game (in terms of items and builds) can you really experience as a SSF, unless it’s literally your job? It’s kinda disheartening seeing a super cool build and seeing it cost a mirror or something, it just means it doesn’t even exist, to me
Don’t play SSF then. If you do, don’t be dissatisfied about SSF specific downsides. Whats the point in SSF then if you could have everything. Isnt it about having what you get and making it work?
I dont play ssf but id love a ssf mode where drop chances are just way higher and you can realisticly farm all these crazy augments/currency/base types etc yourself.
If they made it so it wasn’t transferable to trade league then that would work. Buffed drop rate for the people that want to play the game like a single player game in a standalone SSF environment basically.
The point of SSF is it’s suppose to be a self imposed challenge not a alternate game mode.
Buffing drop rate does not align with that philosophy.
Kinda what circle of fortune tries to do in Last Epoch, even if it doesn’t really work there very well, it’s a top-tier idea in theory. The gear is localised to (your) CoF characters and can’t be transferred off your account.
Been saying they should do this since I play last epoch. But you can’t say that in this sub
people have been saying this since poe1 ssf
Totally agree with this. Both SSF and HC are options to challenge yourself in the game.
Normal league should be the way to play if SSF and HC challenges are debilitating your playing experience.
You are right, in fact I don’t play SSF. I play solo, but at a certain point every upgrade I need for a build has to be bought and not earned, because for real good crafting you either slam randomly or spend lots of currency buying the currency you need to craft. I realize it is a different game altogether, but I wish we’d have something like Last Epoch SSF
Or you farm a lot, in the content that drops what you need. There are likely a half dozen things you are doing (and most others) that are being wildly inefficient with the limited play time you have.
You know, it is true I’m not efficient at all. I realized some time ago that being efficient in a game is cool if it’s also fun, because if it is just to reach a certain point faster, it also means I stop playing faster. In this kind of game having your dream build is not the point, the point is trying to reach it (at least for me), and then you play it a bit and realize you don’t have much to do anymore. So when I say I’d like to experience some unreachable stuff, I say is disheartening not be able to reach cool stuff, not necessary super powerful one, as they are not always the same thing
There are likely a half dozen things you are doing (and most others) that are being wildly inefficient with the limited play time you have.
^^^Like ^^^playing ^^^a ^^^non-meta ^^^build…
😶
It really doesn’t take that much longer. I cleared all the way to T15 maps without having to stop at any point to farm levels or any issues whatsoever. Half of the pinnacles defeated. Only character level 89. SSF is overrated in terms of difficulty. And I’ve seen plenty of good gear for other classes if I had picked something else.
Infect bosses with wisps, get shit tons of Tier 5 loot.
This just makes me feel like I’m playing the game wrong. Like, people have said builds and can make ones just as strong and expensive league after league so something just doesn’t add up.
Play the game how you enjoy it. This game rewards game knowledge, the more you know the easier it gets. A big part of this game for the top end is deep diving into how things work using external resources for research and calculations, but it’s not super necessary. I’m playing ssf and demolishing pinnacles, meanwhile my little bro is having a blast on his second character and hasnt even hit atlas yet.
The way I enjoy such games is by making builds and improving them but so many things just feel out of reach.
I agree with you, the game is teetering on the edge of becoming an MMO[A]RPG, where the typical solo gamer is not expected to experience the entire game. If you want to have access to items/currency from specific content, you’re expected to do ALL content as an SSF player or move to trade.
What? You dont need mirror tier gear to do all content. Most of crafting content is build depended you dont need most of it. I have last two bosses to kill and 3 chellanges too do on my char and i dont even use new mechanics
Here’s what I found:
^(I am a bot.) ^| ^(All acronyms) ^| ^(Suggest)
When I heard you can get an item to remove modifiers from uniques and add them to regular items I was stoked. But of course it’s rare as shit and I’ll never be able to enjoy it.
Work toward finding shit yourself. Then along the way you make currency to take a shortcut to the goal. This way you stay motivated , also even the rarest stuff has a method to be farmed.
Your better off playing ssf and learning
Fr! you not willing to spend 8 hrs per day playing, youre not getting anywhere with your character.
new players, so a lot of RMTing
Y everything is way to scarce and/or expensive… it’s a seasonal game without any competitive stuff whatsoever, let us have fun crafting
I’d almost prefer if all of this shit was more common, but the odds to hit were less likely? So at least casual players have a chance at crafting insane gear if they hit.
At the top end, it’s just about having enough currency available until you hit the item you want. That’s never gonna be attainable for 99% of people.
Which you can argue is a good thing, and maybe you’d be right. But still, don’t we want more people crafting and learning these systems with the chance to make it big?
Casuals will get hit by a bloat of crafting options and get frustrated by not crafting anything good and complain
Crafters will fall asleep taking too many tries to hit something then get frustrated too even if it eventually hits
I don’t want a similar situation to alteration orbs in PoE2, it’s better the current way
Also in PoE1 crafting is more accessible yet casuals don’t craft because of the bloat and frustration they just buy items
Casuals are already hit by a bloat of crafting options and shit still doesn’t go their way. The only difference is where an omen of light for someone like me and you is 3+ an hour, a casual might see one every few days if they’re lucky. Hell, I’d argue it’s the highlight of a lot of people’s league getting a “big” drop like that.
I’d argue casuals don’t craft because of the learning curve and the idea that it’s a lot more complex than it actually is. I saw a lot more people crafting when fracturing orbs became more accessible, for example.
I think buying bases is arguably worse than alteration spam, but there’s no denying that magic bases being worth multiple divs is pretty good for the broader player base.
Insane take. How is gambling by buying 10000 of the same base type better than using alterations on the same item?
Especially when the late game is always some set of insane lineage supports
I find the price is only half the problem. The other is, I have no idea where to even START with half this shit.
Like, I decide to buy a new +skills staff. and, the top end ones… I have no idea what or where half the mods, and crafting done to them is. Where to even start to go looking for how to do any of that shit.
So yeah. for starters.. hovering over linked gear in chat, or in AH, should give a better idea of the SOURCE of the mod.
As much of a great thing that it is for the rich, it makes me sad as a casual that never gets to try most of this stuff before league end.
You have like 3 months to farm, you can do it!
Wish we had proper SSF where we got increased crafting material drops as it doesnt double as currency any more. No economy balance needed.
The power creep is already so insane in this game. I feel like GGG is doing a very poor job of controlling it. People are killing bosses even faster than in PoE1 and anyone who has played PoE1 for awhile knows how incredible of a statement that is.
But, truly, if you compare the “top 10” starters of this poe2 patch to the top 10 starters of the most recent poe1 patch, then you’ll find that the poe2 starters clear well while also killing bosses instantly, whereas the poe1 starters clear well and usually don’t kill bosses that quickly in the early days of the league. It takes longer for most of the best poe1 starters to annihilate bosses. Also, you don’t hard CC bosses in POE1 so you always have to deal with the boss mechanics on day 1.
PoE1’s balance right now is “you have amazing map clear on day 1 but your bossing damage is probably a bit meh until you get a lot of good gear and even then the uber bosses might be hard for your build even with good gear”.
PoE2’s balance right now “there are like 15 builds that clear very well and kill all endgame bosses in seconds on day 1 with 10 divs budget”. It’s actually so out of control atm lol. Everyone is just instantly CC’ing and perma CC’ing bosses and killing them in a few seconds. I don’t know how GGG can nerf that without making people upset since people have come to expect to not have to actually fight the bosses. There are still a bunch of bosses in PoE2 that I don’t know what they do since I have never seen them do an ability. People are going to start dying if they ever have their DPS nerfed to the point of having to fight the bosses and I think it’ll be a shitshow for GGG.
I think half of it is you are right with the insane power creeep . I think another aspect is GGG is kinda afraid of the backlash against nerfs as in previous Poe 1 leagues it’s been fierce , if they tried to do an expedition size nerfed then I think the backlash would but nuts , another aspect of this is ggg really wants you to make your own build and even now with the current power level there are still complaints about the difference in build power .
The ceiling for Poe 1 difficulty is also alot higher as even in Poe 1 most builds can easily get to t16s , even bosses aren’t that bad as long as your not running a zhp,zdps bow build . Poe 1 only really starts to get brutal when you start juicing and doing stuff like t17s + Ubers .
Sure, but isn’t a major reason PoE2 was made was to avoid the gameplay result of people going into maps and killing bosses before they do anything?
I feel like it would still be a failure of design if PoE2 ends up in the same status quo as PoE1 where you kill everyone in t16s instantly, including the map boss, but just the uber bosses are hard. I think success for PoE2 would be if players actually have to fight the map bosses in t16s lol. The damage players are doing on low budgets is just way too high and also CC is overpowered. I don’t know… I just don’t think this is anywhere close to a successful state of gameplay for PoE2 given what we’ve been told this game should be when compared to PoE1. It feels very much like PoE1 to me unless you’re playing one of the weaker builds like EDC where you actually have to fight the map bosses on low budget gear.
i mean your are right about the power creep cause even in my poe 1 example , I as an experienced player had more difficulty in t16 maps as a veteran of poe 1 than I do now with my first poe 2 league . It’s a hard issue to solve but ggg can start by adding more defence to the tree and forcing you to invest into so glass cannon builds don’t become the best builds every league.
I mean the main reason is that you can’t have as many 6 links in the first game. It’s just that most skills are trash and before they allowed us to use support gems in multiple links we couldn’t break the game like that. I hope they just come up with a ton of new skills and then lock support gems to one max again to counteract this.
yeah man, nobody wants to be worse at killing monsters in the killing monsters game
The scaling seems way out of whack. Half a dozen “small” upgrades to a build scales it from shit at quest versions of pinnacles to completely destroying 6 bosses in 200% delirium maps. Gear has so much more power than PoE1. The difference between a bad build and a good build is far too great.
Doesn’t help that the scaling from t1 maps to t15 is way too low. Any popular league starter can practically run t15s within an hour of being in the endgame.
how many div is it right now? last time i checked was 19.
How many div is what?
Put a 4 socket voices in there lol
Gear jewels can only fit non-unique jewels.
Thats true for gear jewels, this anoints a new jewel socket on your passive tree though, I have a Flesh Crucible in mine, so voices should work.
Oh, interesting, thanks, good to know
Tiny update, maybe it amuses you. I use the new Raven-Touched to be able to annoint my helmet. Then I annoint the tree jewel socket. There I also put in a Flesh Crucible to allocate a Keystone. Game is wild 😃
Sadly, even tho I am full phys build and the perfect candidate for Vaal pact…this Keystone, besides being buggy after zoning, is so useless now. Too bad, I still made good use of they addiotnal Jewel Sockets. Thanks again.
This instills a jewel socket on your tree, not on the amulet
Well that sounds balanced. Can you fit only regular jewels in there?
It anoints the socket on your tree. You can put any jewel. The jewel goes in your tree not the amulet.
The info we need, thank you.
In wich place on the tree? Random?
Reveals a completely new socket
no it says the passive node on the annoint… search that name
It’s above the top of the tree, fubgun posted a youtube short where you can see the location. Not sure if it works with timelost jewels
probably ones without radius mechanics
Jewels with radius affecting allies in specified range would be cool, but probably too much work to implement in game.
And can you still have an anoint? Or does it replace that?
That is the annoint
rip melancholy prices i guess
Is skipping an anoint really worth it? Has to be some jewel.
Yeah it’s gotta be one hell of a jewel to beat out anointing. And every other jewel has to be just as good to justify not just replacing one of them.
EDIT: Guys I know about the giga jewels you can craft. I also know that these things are not cheap. You’re going to need 4-5 of these already to justify putting another socket in your neck.
Well funny you say that in league that has probably the strongest jewels we had with 5 affix crafting, jewels sockets a probably the best thing you can get anywhere, similar that rune for gloves. Hard to beat jewels that give you 60% crit multi with 20% crit and then something else on top (es/aliments effect etc.)
Assuming they don’t fix it becasue one step seems very unintended, but well they didn’t hotfix that over the weekend or disable it, so would be very shitty of them to disable it now. They stopped locks, they could have stop jewels crafting.
Ayyy I paid 120d for one of those for my Lich phylactery. Best purchase ever. 20% Es, 30% spell crit dmg, 28% crit dmg, 14% crit chance with the suffix effect buffed 51% line. Buffed it even further with breach caster jewel quality, while it’s all doubled with phylactery effect.
Something like 130% crit dmg from a single jewel is pretty insane.
At what price point does any of this outweigh Maligaro’s though? Since +250 in the single slot and it enables you to take pinpoint critical?
I’m a plant build so my glove slot is taken by Nightscales to solve mana regen. With low life builds you also get to go Pain Attunement. My entangle has 52% crit chance and 852% crit damage. And that’s before Blindside support. I don’t really need pinpoint.
What step do you mean?
Check one of Connor’s videos on how to craft perfect jewels
Also beware, conors video makes it look easy but that’s because he got incredibly lucky on the desecrated mod reveal. If you want one as “perfect” as the one he showed get ready to drop some omens of light to hit the desecration you want. That can really add up especially if you get unlucky. But otherwise the rest of the crafting process is pretty deterministic for what you can get.
True, but omens of light aren’t even hard to get with how rarity works with abyss mobs
If they weren’t hard to get, they wouldn’t be worth ~6.5 div
Mmhh? What do you mean. Didnt see a omen of light in hours lf mapping.
Stack rarity and pull cloud mobs out, profit
The real problem is the 50⁄50 whether the emotion gives you +1 prefix or +1 suffix. I lost the 50⁄50 three times on double crit suffix minion crit time lost sapphires which is ~15 div for the emotions and double crit minion timelost sell for around 25-30 div so theoretically 105 div wasted attempting the craft. Not as bad as that because I didn’t buy the double crit jewels, I chaos spammed and made a good amount of div back selling good ones I landed on while going for the right stats but still that step can be super expensive
Got - Thanks!
Conner converse on yt, onemanaleft on tw
Removing +1 suffix/prefix affix from jewel which then locks side with 3 mods forever
Have you seen the bugged 5 stat jewels, the most OP stuff in the world… they can give like 30% es, 25 % crit chance and 50-60%crit dam a pop lmao, and thats 1 damn jewel? Not to mention this adorned jewel stacking remains the most powerful thing you can do in this game.
5 stats is just a corruption outcome not a bug
They’re talking about the craft with the new currency and liquids. There’s one step that will probably get hotfixed
If they fix it, they enable 6 stat jewels (very expensive luck based, but still possible). They would have to do some pretty strange stuff to prevent it.
Not true, you can add a extra suffix or prefix with new delirium emotion. Then remove it and add another (like 40-60 increased prefix or suffix which is like an extra 2 stats rly)
you can because of the +1 suffixes/prefixes. watch connorconverse, he made a video yesterday explaining the steps.
For some builds this is a dream. My anoint is just for crit bonus. I can get crit bonus and crit bonus for spells ( I’d still lose some crit bonus tho) with 2-4 bonus lines
Apparently you can instill this, use the new unique gem that lets you start somewhere else/dif class starting point, allocate you’re points, swap the annoint and you can keep you’re passive points in there spots
Sounds exploit-y haha
Sounds unintended.
What is the gem
https://www.poe2wiki.net/wiki/Split_Personality
Idk
So many little mechanics in this league. This is so cool
I just looted one with that annoint in my delirium map but i cant price check it
Glad to see its not only me that cant get the price check to work for these new anointed amulet bases
Hot damn
yo theres more and more stuff being discovered everyday haha damn i love this game
Can you remove the jewel after ?
Can you fit megalomaniac there?
Instill it then megalomaniac double passive lol
damn
Where is it on the skiöl tree. DoV needs for science?
Above the top of the tree, fubgun youtube short shows the location
If only I didn’t need a specific enchantment and jave zero wiggle room on it 😕
whaaat😱
You can WHAT
This league is crazy
can someone explain what this means? I’m a child.
You can really push the investment in a character this league, making crazy 5 mod perfect jewels a having so many sources of extra jewel slots Is based
The trick with all of this is to play ssf to then properly get into all mechanics in prep for the next league.
Its never been easier to tinker with your build to absolutely min max dmg but you need to know how to use the 6 different crafting systems properly.
You wont do that trying to keep up with market inflation. Just play SSF and take your time.
How do you do this??
A jewel in your necklace? What a brilliant idea!
Wait, so that gives an additional Jewel somewhere?
…are the jewel effects affected by quality…?!
yeah, it is the same as a jewel socket on your passive tree, if it gets boosted there, it will also in your amulet
I think they’re asking if it gets bonuses from the amulet quality, and I’d assume no.
I thought he was talking about Refined Catalysts for jewels, my bad
Make jewels great again
Indeed