Flabbergasted why the UI/UX is still so bad
I’m sorry but after decades of experience and building a new game learning lessons from POE1, why is the UI/UX still so bad literally breaking even the most basic UI 101 principles?
I can keep going on but let’s take three examples:
1 - want to check DPS change from changing weapons with the character sheet open? Nope, the tab you opened looking at the weapon DPS resets, making you re-click the tab again. Incredibly basic UI/UX 101 design.
2 - want a single source of truth on your character sheet? Nope. Artillery totem tells you pin buildup is 600%, but after taking 15% pin buildup node on the passive tree, the stats still say 600%. Is it really that hard to have one single source of truth page? Even if there are conditional stats or unknowns, you could still say that in the UI with friendly text saying X is unknown.
3 - Why are the tooltips so much harder to read than it needs to be? Why do you need to spam alt all the time to see the tier numbers for prefix and suffix? Why is the blob of text centered with all the same color and some words underlined? Is it that hard to change some text colors and make it left-aligned? There was a fantastic post a few weeks ago how to improve the readability of the tooltip.
I’m sorry GGG, you are masters of making complex ARPG systems but holy moly when it comes to UI/UX the basics are not there.
Some of these fixes are not as hard as you think. Strategic spacing and text colors can go a very loooong way. If engineers are designing your UI they are historically very bad at it. Please get someone who knows what they are doing, or the community has done half the work for you.