Delete or Buff Darkness
doesn’t this pic make it seem like people enjoy it?
Idk what this means but I see you talking about darkness and have a person gagged and hogtied to a couch I don’t know if understand what you’re intending.
Darkness enthroned?
https://preview.redd.it/6crwe65hvgng1.png?width=694&format=png&auto=webp&s=6eab5e860698a788b039dcd299f44c5d87136b31
https://preview.redd.it/luex7p9nvgng1.png?width=1595&format=png&auto=webp&s=0d7cd803eb2f7fcc0ad2512bb8ee8fe602dbacf2
basically kaom’s, but more useless
https://preview.redd.it/9e87h4pzvgng1.png?width=252&format=png&auto=webp&s=f828796104c0f06d21ee5a62ec31cc44960b1c31
highest you can go with max chaos 87% + lvl 100 is like 2.25k iirc, also scales with almost nothing
https://preview.redd.it/y9allcviwgng1.png?width=166&format=png&auto=webp&s=508580757a6ebd090134d96c49fbc078b49798e6
Sorc Ward on the other hand, sky’s the limit plus you can have as many spirits as you want
Damn and what is a darkness in terms of defense? Spirt is always 0 with it or just during the 5s?
Seems like kaoms chest last league but without the crazy hp stacks from globe.
Is it like volatility?
always 0 like kaom’s
The thing that makes darkness unique is that it doesn’t count as being hit. That allows ES to recharge even when taking damage, and it prevents hit-based ailments. I’m not sure the math on it, but I think there’s a quadratic relationship to survivability in there somewhere.
Increasing your evasion increases the effectiveness of darkness. Increasing the effectiveness of darkness increases the effectiveness of energy shield.
I’d be interested in setting up scenarios to test this. I ran darkness in 0.3 and felt extremely tanky… minus the death pools.
Don’t see how it’s any better than Sorcery Ward that scales with Eva/Armour when you can get 10k shield against (ele/chaos/physical) from 5 skill points and you can invest the rest on energy shield.
Having spirit can also give you more defensive measures like Wind Dancer that also improves your Sorc Ward
I’m not suggesting it’s better, don’t get me wrong, but I’m also not saying it’s worse. I just suspect it’s poorly understood right now. It is by far one of the weirdest mechanics in the game.
Right, I see no reason why getting darkness should have such a high penalty as having NO spirit when sorcery ward can have both. They both have their drawbacks, I suppose, but it’s not like darkness is so strong as to warrant that huge downside. Unless you’re specifically using it to farm trials, where it can take damage before Honour and you can get your 1 Honour run for temporalis. I’d heard a while back that they got rid of the mechanic where you lose your darkness before you lose Honour but I just saw a video of someone talking about still doing that. So, if you’re specifically farming temporalis, it’s really good, but in basically every other situation, I’d rather have 9k sorcery ward along with a ton of evasion or whatever.
monkeys paw curls Sorcery Ward now removes spirit.
Darkness should count as spirit, at least for Chaos and Buff skills
Remove spirit drawback and it’s still not that good.
Agree on sorc ward it’s so strong. Issue is rest of witchHunter ascendency isn’t that great.
Yah really if I want to play a low dps tank i’ll just take a 25-30k es Lich over a 10-13k sorc ward =/
I mean getting evasion/deflect is nice so both are good options but they both feel like options you take for 1 node >.<
The WH is definitely tankier at least. Also some builds can benefit from the 100 wep set points.
although a metaphor, I’ve never heard of anyone using 100 wep sets for the past 2 leagues
Huh? It’s not a metaphor, witchhutner has an ascendancy that gives them 100 weapon set points..
Also there was a build I played this league, Oil grenades+incinerate, which used them.
The metaphor I’m talking about is that most people don’t ever use the 100 weapon swap nodes. Oil incinerate being gone next league does not help this case.
It existing this league does not help yours.
I mean the WH is tankier to many small mobs but def can’t take as big of a hit as the lich and also can’t just press a button to regen.
only time darkness was ever “good” was for no hit sek sadge
Let me see if I can find my darkness suggestion in my post history…
Edit:
Here’s my two cents on how Darkness might not suck. I’m no math wiz, so all the numbers could be adjusted for sure.
First Point
Second Point
With the first point, you can still use buff skills, but they cost more. Wind Dancer and Clarity I would be 60 Darkness instead of 40 Spirit…but both the skill and support would get a solid boost on their effects. You take chaos damage directly to your life pool when a reserved skill procs (eg, when you use Herald of Plague, or an attack boosted by Herald of Thunder, or Cast On Whatever procs, when you use Convalescence, or Blink, when Wind Dancer goes off, etc).
Second point gives you a number of big boosts to your overall Darkness (which can be boosted by Spirit on gear) focused on maxing out Chaos Resistance. This focus on chaos resist will help mitigate the damage from the first point (or entirely with CI)
Second point also introduces the “shield” mechanic, now that you can have a much larger pool. You now benefit from reserving fewer costly skills, because you’ll have more shield to absorb more damage…or reserve a ton of stuff with 20% more effect…
Or something…
Like 300 hours into this league and I have no idea what this means this is the best game ive ever played
try 2000 hours players that never touched witchhunter and acolyte of chayula lul
same, still playing rangers and amazons hah
https://preview.redd.it/hynsf5t4onng1.png?width=637&format=png&auto=webp&s=ebe28b9507e25654b7609af045388339b07b09a4
I’ll be honest bro. The fact that you have played 2000 hours and you post this meme is not something to be bragging about.
Darkness has a very clear benefit over Sorc Ward that I’m not going to go into, because if everyone knew about it, then it would either get nerfed, or the profit margin would disappear. But if you’ve played 2000 hours, you should’ve figured it out bro.
Lmao Darkness temporalis run doesn’t work anymore, so idk what you’re talking about.
I’ve been saying this since 0.1. The biggest problems darkness currently has are:
Removing spirit entirely - too massive of a drawback with the nodes providing no additional benefits.
Finite Scaling - hard capped by having 75% chaos res (85 if you take chayula’s gift) and being level 100. (Easily fixed by changing deepening shadows to scale based on UNCAPPED chaos res)
a set base reservation of 5 seconds that cannot be improved via passive tree/gearing
Of all the ascendancies GGG introduced so far, this was the one that stood out to me, but execution has consistently fallen way below the mark.