Seeing endgame builds and bossing is demotivating.
I’ll probably be more or less part of a minority in this, though seeing all the endgame builds that kill everything in a vortex of cascading effects or watching people kill bosses before they even attack properly is a main reason why I stopped playing this league. For reference: My last char was Lvl 92 and T15 maps had turned trivial.
The more specific reason is, that the endgame builds as described above seem to be the goal by design.
And the community seems to approve - based on all the upvotes such builds and showcases get.
What I see though is that the endgame goal of my build is to reach a point where this game is no longer a game, but just a bullet-hell equivalent slot machine.
One of the reasons why I stopped playing POE1 and fully turned to POE2 was this exact issue. The endgame of POE1 always turned into random map clearing where it was irrelevant what enemies any given map had. POE2 was my hope to have an endgame that maintains meaningful gameplay, where actual user/player interaction still matters.
Now what I see in POE2 is more and more messy and nonsensical effects - enemies that explode before even firing a single attack. And the game is rewarding this style of gameplay to the max due to how loot and game logics work.
I just wanted to say that I find it very disappointing that POE2 seems to basically have lost it’s vision of being a more meaningful game and is more and more going down the path of exile 1.
I know many of you here like that fact and see it as a positive - and as I keep seeing even identify the entire ARPG genre as this kind of endgame mess (for no good reason from my perspective) I fully expect this post to vanish into oblivion, but at least I got it off my chest.
Have a great time, all of you.