Day one meta looking good!
[removed]
Could be worse, ancestral totems straight up doesn’t work and shockwave totem does not scale with weapon damage.
They also removed the +1 totems from watchtowers.
Yea that one pissed me off. I think they got scared of what Mortars can do and decided to pull it just in case…
Problem is idk if mortars even gets the +1. They don’t have an attack tag on the gem.
Wait what ? So totem tactitian is straight up garbage tier ?
I think it does but the scaling is insanely low. I’m lvl 18, i tried to swap around some weapons to see the difference and it’s negligeable but it change base on the physical damage of the weapons.
Something is not adding up. I have an insane 1h for my level, with +1 melee, a LOT of physical damage added and the totems are hitting for barely 28.
How’s ancestral bugged? And shockwave isn’t scaling?? I knew it did 0 damage wtf
Playing shockwave totems myself at the moment so some first-hand experience. You spec into Ancestral Totems, they show up in your skills. You can link them. There’s nothing to activate like a spirit gem. They just simply do not summon. Ever.
They made it need 3 endurance charges to summon in exchange of not having a limit. Did you have 3 endurance charges when you tried it?
wait. I know about spirits, but is the dmg really bugged too?
Jonathan better not see this comment
Hopefully he does. Picking shit up off the ground is fucking annoying. Never liked that shit in any game.
Always lightning for some reason… Lightning Strike, Lightning Arrow, Lightning Spear.
In general lightning tends to favor damage more with high damage potential and shock, while cold is more defense with chill and freeze, and fire is well, I guess herald of ash despair mtx is nice.
I was stuck with lightning because it is the only archetype that can penetrates enemies hitbox without limit, the only type that help clearing when you are in the campaign. I tried all three elements, lightning is the easiest
It’s because shock is too good compared to anything else.
This is the reason. Ignite scales horribly in poe2 and is much less capable than the base scaling in poe1. There is no real reason to ever use a fire skill. You can even use a 3 dragon helmet to make fire shock anyway.
25% damage from shock is good, the skills also seem to be generally better because they chain instead of aoe. A lot of the fire and ice skills are straight up cursed to use, like the frost bolt combos or the fissure skills/firestorm.
It also looks prettiest.
Well my two cents is people are over reacting a bit, is very easy to go through campaign with bows and melee is kinda meh, tho people will flock to more interesting stuff later ig
Melee should definitely get more power early.
And some of us just like ranger the most. .1 played ranger, .2 played EDC Lich then switched to Ranger, now started ranger.
I always pick high mobility DPS class thatshoots, be it League of Legends and adc or this.
I am of the opinion that 99% of people that play ranger, only like Ranger because of it’s high damage potential and ease of use.
I am not saying you do not play ranger because you like it, I am sure that you do.
What I am saying is that most people do not choose ranger because they like the class, they only like the class because its OP.(And if it was sorceror/witch that did that , they would than play those.)
Nothing wrong with choosing a class only because its good, but I prefer choosing a class because I like the playstyle, same as you.
The play style of being fast and clear fast normally = good, especially when talking about softcore trade
I skipped .2 is the parry mechanic what’s even the timing. Like I looked spear skills it looked interesting but needing to parry to get most out of skill in game like Poe is strange. Does it get better long term?
You don’t need to time the parry at all. You just hold down the block button. When the enemy hits you, you’ll parry it and they’ll get a color on them. You can then consume the mark with other skills.
I really wish ice shot was available at gem level 1 so I could at least not be forced into leveling with lightning arrow.
I don’t know why the infusions aren’t just granted when you fulfill the condition rather than dropping that shit on the ground. It feels like ass, I was sick of it by act 2.
Because every mechanic in poe2 needs to be as clunky as possible
I’d like to know whoever thought it’s good to make you pick stuff off the ground for your spells to do any damage. It’s like making bow users pick up arrows off the enemies they shoot.
After using infusions, I just feel like the pickup radius could be much larger. But it may be worth snagging one of the radius nodes. I haven’t tried. I get them not wanting it to just auto-buff. That pulls all the risk out of the mechanic.
What’s weird is that there doesn’t seem to be a fire consuming infusion spell for like.. a long time? Derp, fireball.
Fireball at gem level 3 ( player level6) uses fire infusions. The next two are way later and are firestorm and comet
Because ele spells are fun.
You say less reward, but every time you infuse a spell it literally deals double the damage and generating charges gets easier and more convenient as you progress. Also 48% deadeye partly just means they’re the fastest going through the campaign so far, which makes sense, both in terms of them getting free move speed on the tree and also the skills being the same as before, so people know exactly how to level efficiently, where as with infusions no one knows the best leveling strat yet
What they did to spears? Why do you imply that they get worse than bow? Asking because I did not followed patch notes but curious to know.
Currently using spear, I think free blocks is cool.
Its always lightning skills
me with my sorry ass monk grinding towards that unarmed tech
I had it before act 2
it’s pretty good but i haven’t compare it to a qs
how are you liking it?
Only heard good things about it
For me its Fun, but I dont know how to scale it. Staff nodes not working on it And evasion feels like ass, So I am kiting a lot.
Like the Lord intended
Its good. I feel weird not upgrading my weapon thou.
Many of the enemies are way more punishing for melee than for ranged, even early on everything if full of ranged monsters, ground effects, explode on death and rando orbs chasing you.
Why deal with all of that stuff when you can just go ranged? Nothing has changed with that and looking at PoE1 history, i doubt it ever will (apart from giving melee more ranged than ranged builds lol).
Deadeye isn’t the only ranged class. Yet it’s 49% currently. So it’s not about ranged only.
Its the only straight forward ranged class that isnt spells.
Ranged is somewhere between 80-90% of players on poeninja currently.
How is witchhunter or amazon not straight forward?
Witch hunter encourages 2 separate builds with all those weapon points encouraging a single target/clear weapon swapping setup.
Amazon was double tapped by the nerf stick
So, yeah, they also made Spellcasters unfun. Aide from Cont Witches that are pain in rear early.
I deal zero dmg using fireball lol
Its an issue when non-bow class also go Deadeye.
But tis the only class with Tailwind, so it will literally always be the most popular. I won’t ever tough another class unless that’s moved / removed. The QoL of faster animations is literally god like. Nothing compares in any other ascendancy.
its about being the most OP class in the game, ( just like in POE1. Ranger was always top)
I am cruising through the campaign on a Bonking Warrior, except for some Abyss-related accidents. Then I got to the Trial of Chaos, and damn near every mod is extra punishing because my attacks take three business days to finish and that part of the game specifically punishes staying still.
For me major issue always was , that i eat all the ranged shots when doing gap closing abilities. Like eating all the arrows below me while mid leap.
Always felt its a bit unfair.
Shield charge can help here, but yeah you’re vulnerable at the end and it’s been wiffing a ton.
I don’t know why people think it will change so fast. Poe1 hasn’t had meaningful melee combat in the past 7+ years.
Every “meta” melee skill has been either straight up not melee like lightning strike, stacked so much melee strike range it hits half the screen like ms of zenith / ds etc, or has been a slam skill that hits half the screen by default.
They still need time to figure out how melee is going to fit. I have no doubt it will work in 1.0, as optimist as that may be. But let them cook, it’s complicated.
“After using a melee skill and hitting/killing an enemy, gain 50% increased movement speed”
Something tailwindy but on the passive tree and easily accessible. Just an idea.
It’s really not that complicated. The issue isn’t ever damage or clear, its survivability. So many mobs just deal overtuned damage. Obviously you can’t just nerf mobs a ton because then armor-wearing toons will be absolute gods. They do need to find a way to make evasion feel good. They nerfed it too bad IMO and I don’t think Deflection is going to help that much with non-strength builds having so little life.
We need more DR of some kind for melee. That’s it.
They still need time to figure out how melee is going to fit.
“We need to make a new game to fix melee” was one of the primary things GGG said when talking about PoE2, really early on. PoE2 has been in development for at least 6 years.
There is no way in the world that more time will let them fix melee if they haven’t already.
Well, it is not this is like a game with different devs. Them making the same mistake with melee here is not a trivial problem. Assuming they want melee characters in their game, they seem to have a core fundamental issue implementing them.
Not only is melee way more punishing but the cost of dying is simply way too high. Lost map, lost xp and lost loot in some cases. I mean one dude lost a mirror because of some on death effect.
Yep, the dying triple tap has always been the huge problem. Just has no place in an ARPG imo. Dying was already punishing.
Rule #1 playing rpgs; never play melee
this is what ggg made you think
melee is fine in almost all other arpgs
This man, I rolled multiple melee builds day one then just rerolled to Archer, the game feels so punishing melee.
I wish there was Duelist or Shadow ;/ I feel so punished, I used to go quick burst get out or block duelist builds to go melee in PoE1 when ever I wanted to play it but warrior felt weak & squishy.
Worth noting that most people choose deadeye because tier list says it’s the best
I wonder why all the tier lists say it’s the best league starter. Probably just a coincidence.
And it’s a safe bet to be good other thing we’re risks
Bcs GGG for some reason thought it was a good idea to not release the tree…
Like ppl were talking about how armour applies to ele wouldn’t go above 100% when in reality with only the tree you get more than that, not to mention you can get like 50% on each piece of gear
And ranged is a much safer playstyle than melee
I’ve played deadeye every poe2 league so far because I can’t stand how slow the game is on every other class
Yea I kinda stomached the slow feel during the last 2 seasons but it’s really starting to hit me now. Not having any fun getting surrounded by white mobs that are way faster than me that I can’t roll through while my attacks take 3 full business days to come out and do 1⁄3 of their health.
Mhm. Sprint helps a lot, but its almost literally JUST tailwind i olay deadeye for. Add an extra 30-50% moves peed baseline and its still probably the best because more = better, but it would at least make everything else tolerable.
first time playing deadeye and the game actually feels tolerable to play, and evade and deflect make the character surprisingly tanky even with low hp, changes to rhoa also feel great
Hmm the best ascendancy is placed as the best in a tier list
I’m finding it incredibly tedious and frustrating to find just one skill I want to play.
I’m not a bow boy. I’m not a chaos dot boy. There are no weapons implemented yet that I want to play.
Tried bonestorm but it feels really rough, gave up at act 4. And is reap/exsanguinate in the game? And if so if theyre tied to base weapons… then lul.
Then I tried a Chonk for a cool chaos type melee build, but staves have no chaos skills lol.
Maybe a minion build, but I prefer lich + skeleton archers/warriors, not sure what state they are in.
Feeling lost.
Exact same here i usually play warriors but the mace skills all feel so clunky and punishing to use.
Try auto attack with armor explosion for clear. For me it feels better than any other mace skill at leveling.
They nerfed armour explosion by 70%, idk how that’s feelings good for you
This is me. I installed after playing it a lot at early access release. But honestly, there isn’t enough new here for me to care. just gonna have to wait it out. Hoping for Duelist or something to make me wanna play.
It’s still mind boggling to me that acolyte of chayula exists as a chaos themed monk, with only 1 chaos damage monk skill present in the game.
Exsanguinate isn’t in the game yet unfortunately
Minions are in a fantastic state atm
im trying it now but it feels mandatory to use minion skills which kind of defeats the purpose of a minion build in an arpg for me. Eg, I was really struggling when i had brutality on my skeleton snipers, when if i just focus on their poison damage they do much more damage. at this point i feel like im playing a version of chaos dot, not minion.
Ugh not sure how i feel about poe2s multi skill convoluted system.
It’s not terrible but again, frustrating.
I just want to know what everyone is doing to make minions feel so good. At the damage output I’m going, I’m looking at a 10+ minute Jamanra fight I need to basically no-hit.
If you really need to no hit, get a topaz rings or two. Helps a ton.
deadeye and witches on top who could’ve guessed
Its crazy, every content creator was screaming at the top of their lungs how broken deadeye was. But day after day, GGG would nerf warriors with every update to the patch notes.
I wouldn’t even say deadeye is broken, it just works really well. And who would have thought, it’s also the class thats closest to its Poe 1 counterpart.
They did nerf deadeye just before the update came out lol…
Clearly not enough lol
Hard to say. Every content creator going on about deadeye being s tier and then saying “we dont know enough about the other classes” yet still rating them lower…. everyone who has no idea what they are doing will play deadeye lol
This is how GGG works. They say “we want to make melee good” but they can only balance thru nerfs and melee is always the weakest archetype. That’s just how it is. That’s how its been since the beginning. If melee is ever “good” its likely the numbers for lots of abilities are all out of whack and the devs can and will do a blanket nerf that, you guessed it, will unfairly target melee leaving us all back to play summons, bows, and other ranged and safe playstyles.
It’s the move speed. It’s 90% the reason I rolled it, and the sorc cd nerfs. Even if deadeye did garbage DMG, as long as tailwind is there I’d play it.
I saw fub play deadeye once and was convinced that poe2 with ms looks actually fun
GG literally nerfed the warrior whirlwind build which was used by less than 1% with two separate nerfs. Like guys…why do you hate warrior having fun
They nerfed deadeye and it isn’t “broken” it’s just a super solid ascendancy that fits tons of different builds.
The positive note is that they can balance it pretty easily but it’s so bad to see this happening league after league. Why even bother to play at leaguestart if they nerf other builds last minute and have such underpowered interactions/skills? Some skills don’t even do any damage to be viable. Why do they refuse to give info on the changes before the league?
It seems like they just want people to struggle at leaguestart and quit the game. Things will iron out once people push through and GGG balances making everyone forget this horrible experience only to have it again in 0.4.
I mean nothing’s changed, the only way they’ve ever known to make % ascendency lower was to completely gut it to the point of unplayability which they haven’t done yet
I don’t think they have the capability to balance deadeye. It’s been strong every season of poe2 and what did they do this season? Give it more strong nodes instead of useless ones
The game is so speed starved, except for deadeye that gets tailwind and all the speed nodes that are bottom right of tree.
Its been like this from the getgo. In order to solve this problem they need to give access to speed to other classes which undermines their design philosophies.
They’ve backed themselves into so many corners with poe2.
slow down monster move speed and attack/cast speed. they’ve been told already
you can’t have ppl who need to get in range to atk get swarmed/moved by mobs and become stuck with no way out then being forced to peck at mobs and run, itll never be fun
otherwise it’s gonna be there same speed race same game as poe1. commit, try it
People want to be fast, doesn’t matter the speed of mobs
Well, they could either buff other classes somewhat (and i think they did, just people yet to theorycraft it) or nerf deadeye, probably even overnerf it for some time until people are spread more around other classes.
Instead they buffed deadeye. Weird.
The fact is the majority of poe players love deadeye/tailwind and it wouldn’t make sense to nerf it. They would just be killing 1/3rd the player base. I would quit instantly if tailwind was removed. Their only option is to give other ascendancies their own unique skills that compete in some other field.
They couldn’t balance a coin flip
This comment is the most savage thing I’ve read all year.
It’s pretty normal considering how little information we got before the launch, people defaulted to the safest pick. We’ll see more stuff as the league progresses.
Tactician is pretty fun. Stack CDR and watch your turrets go apeshit.
Kinda lame they removed a totem in the tree for it tho… pretty lame ass stealth pre nerf.
Is there a build guide for that build?
This will increase over the next few days because so many streamers have rage quit and rerolled Deadeye today.
I’m about to do the same.
Slugish monk here, me too
But wasn’t the community yelling Deadeye at every corner before release? Are we sure it’s actually the strongest or are people just playing it because everyone was telling them to?
I’d like to see play rates in 3 days and if it’s the same or worse then I will concede it’s a fail on the devs part.
Doesn’t affect me though, I’ll just play whatever is fun. I don’t care about meta lol.
Its the day one leaderboard. you actually have to do well to get into it. In fact if you filter the leaderboard even further, (say lv70+) the % of deadeye goes UP to 62%
So yeh, beyond popularity, deadeye is actually doing well (for leaguestart at the very least).
Deadeye is the most fun for most people because of Tailwind. That will never change
Yeah because people don’t enjoy being chased by white mobs. I got to act 2 with ed + contagion but rerolled to ranger because it was fking miserable.
ha, I got to act 2 as ranger, but after dying a few times, I got sick of the squishy and rerolled witch!
I’m back to orgham vill and feeling invincible
what is it, everyone running LA and lightning rods
so the game hasnt changed at all lol
Yeah ofc. Its the smoothest class to play.
and instead of making other classes feel equally smooth, they’ll look at this playrate and gut deadeye for sure next patch
Nah its been the same since start.
how are they so bad at balancing?
Nobody wants to go through this cancer of a campaign on a melee class as their 1st character. As expected. Will diversify further later.
Yeah surely everyone will make a clunky ass Warrior after playing a smooth and fast Deadeye, surely
Before 0.3 I had 5 ascendancies I wanted to play. More nerfs reduced it to 3. Now after experiencing abyss in campaign its just 2, maybe try 3rd one when I will have some leveling uniques and gold for gear, otherwise I don’t want to clear campaign and abyss with monk. It has insanely bad visibility.
Monk is still fine and fun. Hollow palm with storm wave was doing more than my lightning arrow with quite a good bow when I switched around lvl25. Act 2-3 I 1shot every trash mob and have few ways to almost 1tap rares. I’m at the zone level tho cuz it’s very fun and I rush less than I wanted.
Also week 1-2 has a lot of adjustment patches coming. I expect smoothing out the sprint, fixing bugs like with totems and in general some buffs. Wonder what’s broken in the endgame, but for the campaign I’m positive in running few characters since act 4 looks so interesting
Sir it’s DAY ONE. League start metas are always wonky due to people picking the “safe bets”. Things like Hollow Palm, Chonk and the new warrior stuff might be absolutely busted but nobody wants to risk their league start on a unknown. Once you’ve chosen “wrong” on a league start once you’ll understand if your a economic battler.
If being behind the power creep bothers you, play SSF.
Chonk might be decent at endgame, but 16 hours later I’m not out of act 3. For reference, I’ve played 3 different monks across 0.1 and 0.2 for probably 200-300 hours. Im almost out of gold from trying to respec into something that doesn’t feel like trash and I’m out of usable gems for trying alternate skills. Currently, my best guess at salvaging this class through the acts is respeccing into bows, but it feels dumb when dead eye going to do it 1000x better.
The lowered evasion rating due to the baked in acrobatics makes wearing evasion gear feel terrible. I haven’t seen above 30% chance to dodge yet and to get to 29% it involved using pretty much all of my armor scraps, regal, exalts and alchs. I don’t think it’s too much of a stretch to say that hollow palm is likely the only thing keeping melee monk from being 100% unviable through acts.
I haven’t had a league start this bad since I decided to raw dog a homebrew exsanguinate build the league it was added to PoE.
on another note forge hammer is insanely fun and making me not mind comboing skills
This is hilarious. The non ascended witch and ranger classes have a higher percentage playerbase than most ascendancies.
That is super normal on the first day when half the player base get the game late at night ..
I believe it’s just league start people will play what works until new builds arise.
Sir, this is PoE2
Biggest issue with this is dev. A melee build can’t never do more damage and be tankier than a ranged build
It’s like they got this weird ideology that a melee should not be as strong or as fast as a ranged character because they are a bit tanky
Problem is, a ranged character is so fast and clear faster than any melee build.
They have to start viewing this differently. A melee NEEDS to be tanky, slow but does more damage. There needs to be a reason to play melee. Each passing season it will get worse
A melee NEEDS to be tanky, slow but does more damage. There needs to be a reason to play melee. Each passing season it will get worse
They haven’t figured it out in almost 15 years of poe1, this will never change. Ranged will always be faster and safer.
53% Deadeye. POE diversity fixed in POE2.
It’s currently 29%
87% lightning arrow 86% lightning rod lol
It’s SO Boring seeing that Pretty much Lighthning Builds are the only really viable ones. I Love Frost and Frost Builds, but there don’t seem to be any decent ones that come event close to this Boring Lightning Sh*t we are having for 3 seasons now
Its because they went overboard on spears. This patch was suppose to be a patch all about buffs but instead they gutted the fuck out of most classes and nothing else is really that fun to play. Bleed is shit now because of bloodhunt and tangle tongue nerf. Lightning spear went from really could to unplayable. Amazon had their crit severely needed. And most classes lost huge spikes in power
I was thinking DE too but it’s not like there are any challenges to do, so who cares.
I’m only in act1 but cold sorc is doing alright so far.
Good that this game isn’t pvp.
dont freak out everyone is just playing the brand new class like last time
IMO is just that deadeye is a very comfy league starter.
You can get the LA + LR combo immediately after starting the campaign and it lasts until it ends.
I always go for deadeye when the league starts, I love it
Hey GGG people liking being op and deleting screen 🤷
Maybe GGG will take the hint and add some player speed to the game
nah they’ll just slow deadeye to make things even
Well everything else feels like it does negative damage, not exaggerating. Idk why they do it but seriously why can’t all skills play nice and fluid? I get the souls approach and you should hate yourself playing it but when the campaign is still very difficult people flock to the easiest solution naturally.
bosses in poe2 with a non meta build feel like souls game lv1 starter weapon- just dodge 100 trillions times or get oneshot.
So why is that? Because melee kinda ah-t right now. Mace skills are kinda trash, staff is waaay better but meh. So why go melee if you can go ranged for more fun?
Bunch of sheeple lol
We’re 12 hours into the league and didn’t have the new skill tree until the patch was live. The league is solved. Deadeye is the best.
First blue staff that dropped for my level 2 sorc had 42% extra fire damage. Ezzzzzzzz life
so sad because most of us already played LA previously, seems things only get nerfed and reworked with downsides instead of buffs.
And speed = fun and the best defensive layer for maps
Played sorc for last 2 times as a starter and had a blast but this time with ele infusions it feels like such a tedious way to play its getting on my nerves. Might just as well start a deadeye.
Are we still has to play campaign mode twice?
Nope that’s gone
Nicee, thanks for answer..
Perfect, i have the whole 2 handed mace market to myself
Im doing my part 🫡
it isn’t a commentary about game balance as much as it is about how impressionable people are by youtube and content creators
Witchhunter Crossbow go brrrrrr.
I dunno essence drain is fun and has new synergy with fire and ignite.
Who would have thought :D
give it a bit and it will go down, Deadeye + Lightning arrow is just a safe league starter
That’s just because I haven’t ascended yet
I will admit it’s my first char too. As soon as I get some currency i will swap over . First time campaign can be rough
So most of the top 1000 players are playing the most meta build, what a surprise
50 percent deadeye and 45 percent lich is better than 70 percent lightning spear last patch :P
Why aren’t there more blood mages? I league started her and she’s crazy good, ik deadeye is busted but cmon guys
Act 1 was rough though. Nothing like LS huntress
So I started totem warrior… But I’ll be joining the ranger gang soon.
It literally takes 20 (totem) hits to do the same damage my rolling slam does while running like a little girl to find an opening before getting stun locked to death… meanwhile my friend just oneshots shit before it even gets close enough to become a threat on his ranger and doesn’t even have mana problems, there is no point in playing anything else tbh.
Oh and 1h or 2h makes little to no difference in the scaling it just tickles enemies to death.
I’m playing a witch but it does feel bad to be missing all those movespeed nodes from the green side of the tree. And Tailwind. I understand why it is so popular. Sometimes you just don’t have any luck with boots and are stuck with some +10% movespeed blue boots for ages.
So what everybody expected to happen happened, thus far, heh. There might be a serious problem within GGG balance team’s philosophy/logic for PoE2.
It’s the obvious safe pick as a starter, sadly the game is still lagging behind on balancing
day 1
While this may be modt common, we really don’t know if it’s true meta.
Bow League
Am I the only merc going Bombardment totems?
I’m gonna wipe yall deadeyes ass with my blood mage bleeding spiral volley/snipe Gonna see how bleed ice shot goes
Witchhunter is pretty fun so far, very tanky and not much weaknesses but I really think we need more weapons to really have fun with the weapon swap system as right now the only thing I want to switch between is using a Crossbow freeze build so I can swap to Bow Snipe bosses for ludicrous damage.
In the guild we speculated 80% deadeye, i guess its not that bad /s
Deadeye is universally strong tho. I, for example, decided to play arc.. on a deadeye lol We’ll see how it goes, but this ascendancy is appealing and at least generic good for a lot of builds.
I’m having a blast with bloodmage spark cold infused :)
Is melee monk good for levelling yet? My only experience playing this game was levelling a lightning monk and it was a fucking slog until Act 3 when I got the skill to enchant my staff and shoot beams
I’m taking bets, will they nerf deadeye to make all classes equally bad or finally take a hint and fix other classes to make them less clunky, faster and playable?
there is no way GGG didn’t see the deadeye meta from the patch reaction right? right?
and keeps rising, now at 52%, KEKL 0.3
This is what bothered me after my hiatus. I fully expected a meta shake and just saw the class distribution and was like did I click on the 0.2 ladder accidentally