The Sprinting end animation has to be removed.
EDIT 2: Another reason it feels clunky - This mechanic does does not allow you to go back down from a sprint to a normal run. That’s why it feels off. I would expect to be able to stop sprinting and ramp down into normal movement over a period of time. But instead I get animation locked, come to a complete stop, and have to start moving again. This feels very unnatural and not immersive. You can completely negate this by skill usage and dodge rolling anyway so I don’t agree with the argument of it being balanced around this. The mechanic in itself must feel natural, intuitive and immersive. Currently this stopping animation is the biggest issue with it, in addition to getting stuck on tiny objects and terrain.
If you’re sprinting and use a skill, it transitions smoothly. It also works if you dodge roll out of a sprint.
But if you just stop sprinting, your character is locked into a long stopping animation that prevents any movement. Feels very clunky and should definitely go. Just ramp down the speed while retaining full movement control.
This also makes getting stuck on terrain feel many times worse, because you’re locked into the animation unless you dodge roll or use a skill.
EDIT : I’m not criticizing the idea of inertia or some loss of control. But it has to be consistent and feel good while playing. The inertia should ramp up and ramp down. The problem is, the moment you let go of space bar, you lose ALL movement control until you cancel with a skill or dodge roll. This doesn’t feel good at all, neither is it immersive. It feels the opposite of immersive. Speed and control should ramp down just like it ramps up, not animation lock you for one second.