Sprint doesn’t have to be that clunky
I do understand we have to have a penalty, but at the same time it would be great to slightly increase turn rate
Im ‘accepting’ of the fact that we fall on being hit. But it feels clunky when hitting walls and other objects. Falling on hit is penalty enough.
Roll if you hit a wall
Spam spacebar to fix clunky gameplay? No still clunky!
Press spacebar once to deal with the clunkiness…. Why are you being so weird? Lmao, would obviously hope it wasn’t necessary just providing a small tip
Pres spacebar once every 5 seconds when you trip over a pebble. Oops you didn’t hold it long enough time to press it again.
Why are you being so weird? It’s clunky and feels bad to use. So yeah they need to improve it. In tight spaces it sucks so bad.
That’s what I mean.
Falling is crazy bad lol, but honestly if you just sprint into a roll/sprint again you’ll never smash your face into a wall or hit 99% of the time they’re coming.
And having to hold dodge key
There’s an option in the menu to turn that off.
Where ? Tried to find it and I didn’t
Thought this was the default, I guess not with keyboard mode.
Doesn’t work if you use mouse for movement right now.
Try restarting the game. I use mouse to move and it didn’t work at first, but then it started working after restart (or maybe even just relog)
Oh lordy, I’m waiting to log in - did they make it like Sion Ult and Rift Herald charge from LoL?
not that bad but feels similar
yes
This is so stupid why can’t it be like Nightreign’s sprint
[removed]
kinda, yes.
hard to turn around, and hitting anything in front of you stops the boost.
Do you fall when hitting obstacles like being hit by mobs? Still downloading the patch.
No you just do a little stumble if you roll it cancels it but only if you roll and there’s maybe like a .05 second stun otherwise
It’s more like Nunu W but yeah…
More like Nunu ball
More like Nunu snowball
I think the whole, you get hit you go down, is all the penalty that is needed.
HO DOWN
Yes I seen that.
It gets way better, if you use mouse to turn (just stop pressing wasd and character starts to follow cursor).
And that falling down thing is, in my experience, just a “dont use sprint in combat” restriction. I use sprint constantly (even to run from one monster pack to another), Im mid act 2 and Ive fallen down only once. Maybe it will get worse later, when maps get way more dense, but I feel like its only possible if you literally run into a mop pack and forget to attack.
Surprisingly, sprint trivializes some boss fights. Mines act2 boss usually requires me to do some brain work to dodge her rush but with sprint you basically outrun her without any efforts. I guess t4 trial hourglass will be way-way easier with sprint, too, as nobody can even do dmg to you.
Ohhhh you can do that? Ty
But you are incentivized to sprint as much as possible, it’s faster. So everyone is sprinting into combat at every opportunity
Thats entirely my point. Sprinting INTO combat is perfectly safe and I do it all the time. Sprinting INSIDE of combat is dangerous.
Im mid act 3 rn and I sprint like 90% of my movement time and I fell down only twice. And both times that happened because I had a brain lag and stopped paying attention to the screen for like 5 seconds (and both times I didnt die, because it was a single mob, that was the same color as environment, if there is a pack - your brain would reack in attacking them automatically).
Sprint is a lot safer, than I predicted it would be.
I’m using a controller, so the mouse trick doesn’t work for me.
I’m fine with the falling down but evasion builds definitely have an advantage.
I would have preferred it if while sprinting you lost your defensive benefits and if you are hit you are immobilized for 1-2 seconds.
Maybe not the greatest idea. I’ll keep thinking on it.
it’s PoE2.
do you honestly think you would get a huge QoL like a big boost to movement speed without a big drawback?
It’s not a monkey’s paw, it’s GGG restating what they’ve said a dozen times which is that they don’t want to fundamentally speed up the gameplay. Sprint gets rid of crappy downtime but leaves the actual moment to moment gameplay intact for what GGG wants. I feel like we’re already back in the cycle of “POE2 isn’t designed to be my favourite type of gameplay, and that’s the dev’s problem”.
I mean I love the game but the sprint turn rate feels awful. These are not mutually exclusive lmao
The Scoobie Doo team pulls the mask off of sprint and it’s actually a 0.1 passive tree warrior passive.
It’s the same issue with ‘movement’ skills in PoE 2, everything is made clunky just so that people are not using it too much to traverse around.
I get the frustration but it was really only designed to take you from point a to b. Like when you’re mapping and have to run forever to get back to where you died.
Except there’s so much little ground shit you hit between a and b.
Yep, it’s intentionally designed the way it is because it’s not meant to be a “sprint through the campaign button”.
I figured it wouldn’t be a sprint through campaign button.
But I would explicitly enjoy the game more if they had one lol.
Yeah I feel you. They just want you to be able to traverse empty spaces more quickly.
With that said, I think either the turn rate needs to be adjusted or the collision. PoE2 is FILLED with narrow passages. I keep bumping into walls and stuff and it’s super annoying. I love the sprint concept but I think it could be improved a bit.
I think the issue is even if you’re sprint backtracking through an area with no enemies, unless it’s a super open space you’re going to hit a rock or wall especially if you have to turn a corner in a hallway or something. It feels like driving a boat
its also unusable in anything other than open spaces, as colliding with a wall sends you into a horrendous recovery animation
Not even a wall, “open”able boulders on the ground stun you too lmao
It’s like they didn’t learn anything from improving travelling skills in POE1.
Aah yes, perfect for a game widely known for its vast amount of open and easily navigated spaces
It feels so ASS with WASD. Also getting stopped on every small pebble is really annoying.
I can tell you that it feels worse with mouse movement :)
You can hold down spacebar and aim with the mouse btw
Why? Why do we have to have a penalty??
Yeah I don’t understand why they’re so adamant about players playing at the speed GGG wants instead of the speed the player wants. It’s deeply frustrating.
What really annoyed me was Jonathon’s response to player speed complaints when he said oh if white mobs are too easy then players will just run past them.
3 patches in and a minimum of 300k people each time is just coincidental. Its also up like they predicted.
why you gotta misrepresent, 0.2 peak was 245k
300k now is with game being free, lets see after this weekend
I was being generous to 0.1 and 0.3. Most chinese users moved off steam for 3.0. Also counting standalone and consoles I would confidently guess 0.2 is far over 245k players total. But thats besides my point being that many people keep coming back
Because Its more engaging and enjoyable than 1 button, run like the flash, poe 1 gameplay
“Friction”
Its turn rate is my only big complaint atm. You have to kind of compensate by turning a bit early. I can maneuver well enough with KB&M to avoid running into things, so that hasn’t been an issues for me so far. I’m still surprised they even gave us this much, clunky or not.
Should be noted as well I have the setting on to keep sprinting without holding down the button the entire time, though I do if that affects how it feels for others or on WASD or controller.
Feels incredibly clunky to use, borderline unusable with wasd, always wanted to drive a tank in my arpg
Just played for 20 min with wasd and shut the game off. I’ll wait for fixes.
PoE2ed, anything must have a downside
Clunky is GGG’s specialty.
[deleted]
Probably because GGG can’t give us anything nice without paying some sort of penalty.
sprint is so fucking bad aaaahhhahaaah fuck
Why does it even have turn rate………………………………………………….
Good god just give free sprint when out of combat, it cant be this hard.
Even the stun is stupid, just remove stun - the second you enter combat area sprint is gone, done fixed.
Gatekeeper does it, Deadlock does it, every modern game does it.
In the reveal they showcased how you can bail out of combat with sprint
You are commited to a follow-through anination, unless you roll again.
psa. you can cancel the bumping animation by dodge rolling. another psa, you can turn whatever degree you want by dodge rolling into the new direction.
i personally like how sprint is balanced.
Didn’t they mention that you could sprint, even without holding down the button? I thought I heard them say that.. Like, once you activated sprint, you could let go of the dodge-roll button?
Maybe I’m misremembering..
It’s an option in the settings.
Is it? I didn’t see it. I’ll take a look again.
It’s in the “Interface” tab
But with this enabled, I think there is a bug that you can not dodge roll out of sprint.
Yup, I’m not able to dodge roll out of it. My bigger problem now is that I’m getting disconnected trying to get off the caravan every time..
Yea a bunch of dramabombs in this thread. Its a fine neat little toy we didn’t know we were getting and honestly don’t really need. It’s a ‘nice to have’ when back tracking or if you hit a dead end. Turn radius is meh but you can get used to it quickly enough.
well the size of maps in this game , you kind of do need sprint.
Sure we never had it before, but we definitely needed it.
Its like SWG before mounts were introduced.
Sure we were able to walk in the game but not using a vehicle waws just gimping yourself purposely.
Not being able to sprint or have some way to travel these gigantic maps is just gimping ourselves.
is it balanced though?
to start it, you need to do a full evade animation, and then start “sprinting” with 50% less control of your character, only for anything to easily stop that animation, or a mob hitting you stunning you for 5h, which makes it bortherline useless to use outside of act 1, since after that mob packs become more common to appear.
get move speed boots. dont know what to tell you. this game isnt gonna let you sprint around the boss and attack like its a character action game.
I do not understand how anybody is struggling this hard with sprint. I have had no issue. You’re not going to just barrel through an entire area at full speed. I’m not sprinting for longer than 5 seconds at a time.
And so it begins
It’s super clunky. The feeling of inertia is awful. I figured it would just speed us up. Turns out that’s not the case.
Yeah the Akira slide upon leaving sprint feels bad.
Just add flame dash from poe1 and all movement complaints will subside
yep its super clunky
i don’t know it’s still a lot better than having to roll my way through every zone.
spam rolling was slower hahah
Once you get a bit of practice with it I don’t really find myself having an issue with it. I think its a bit silly that you can attack out of it to stop the end animation, its fine to dodge roll cancel but if just a standard attack can stop it then it might as well not have an end animation.
I think ppl just need to get used to it. Ive been spamming in in combat, from pack to pack, any time in downtime and have had no qualms with it. Just learn to roll cancel it and learn that once sprinting the game actually paths for your if ur close to walls or corridors so its better to just hold 1 button and kinda let the game do its thing.
And it begins
legit dont get how people are having issues, ive been breezing through most areas… just dodge roll if you bump into something
Way too clunky. Penalty is fine but it’s jank as hell.
Feels like roadie run from gears of war, I like it so far
if you complain about sprint too much they’ll just remove it entirely next patch
Wouldn’t be the worst thing if they replaced it with a passive speed bonus out of combat
it would legit be a buff.
sprinting already killed me twice due to some mob i didn’t noticed hard stunning me in the ground and getting mobbed after.
I’m going to be a little annoyed if my sedentary ass has more maneuverability sprinting IRL than I do in-game 😐
No. It’s fine. If you don’t like it, you don’t have to use it
It should just be a toggle like D2
I thought it would feel like sprinting in elden ring but somehow it feels like sprinting in gta, only with a top down view, which makes it worse. The turning speed is really slow.
Its really not that bad, and you can easily learn to control it, it just requires active participation in the game. Its making the campaign much more enjoyable for me. I think allowing it to continue along walls at soft angles is all it really needs.
The weight
The vision
Etc, etc
Tho this explains why they didn’t just make maps smaller/increase default move speed
You can’t make those feel miserable
If they feel like they NEED to add a separate button that could’ve been slow down button for precise movement…
Why do we have to have a penalty? Can the game just be fun?
I like it the way it is. And I understand why they made it clunky to steer. I recommend rolling out of it a lot while going through the campaign.
Sprint in other difficult games like fromsoft titles are nowhere near this clunky
It’d be perfect without the complete stop at the end. Releasing or hitting a wall should just make you go back to regular running.
As it is I’m constantly having to animation cancel roll to get around that slow as fuck stop animation.
Running feels like a mini game, like some sort of racing top down shit lol.
I think is designed for running around with overlay open on an empty map
Some genius at GGG thought it was a good idea to put sprint on the same button as dodge without the option to assign it to player preference.
I havent played POE2 since December and I think I’ll check back in next year again, because wow, it doesnt take even 1 hour to test this rubbish setting and figure out it needs a drastic, yet small, change
Too much turn died while sprinting would be doing though. There is a happy medium.
Would prefer quicksilver tbh lol at least remove it from stunning you when you run into a wall
Quicksilver exists in poe 1. Thats what you prefer
ok… why does it need a penalty?
if i get hit while sprinting, just stop the sprint and let me play the game
That would essentially be free ms for everyone, at every time. There’s a reason ms is a sought after stat, be it poe2 or poe1
Can we have a small “knockdown” stun bar? So a puny archer doesnt make me fall but if I’m hit by 5 enemies I fall. Some in between
It’s like steering a Reinhardt charge in Overwatch.
its like trying to make my way through the Maggot Lair with skele summons in d2
But clunky is the fun of the game
D4 horse all over again
I just wish it was a bit more responsive when turning characters. It feels a bit too slow to turn right now.
It’s perfect as it is. GGG gives a hand and y’all want the entire arm.
I just want an option to turn sprint into a toggle instead of being forced to hold space bar indefinitely.
e/ nvm. this setting already exists. It’s just in “interface” tab for some reason lol.
I appreciate the option to sprint for sure. I use it a lot and it’s been great.
I do agree though, I thought maybe I was just bad but no, it’s clunky for sure. Going into the burrow and sprinting was like playing flappy bird lol.
As a sion main in league sprint makes me feel at home with our it controls
Maybe animationwise it look a bit awkward when you can turn too fast. I think its fine - gives you sth to do while sprinting.
There is a checkmark in the settings that let you sprint without you to keep holding space bar ;)
Where?
There are definitely stuff for GGG to sort out, but as a friendly reminder I came here to say that, while you’re already sprinting, you can DODGE again (and keep it pressed to sprint) in a different direction just before hitting that wall. It basically hard turns you so you don’t have to follow the wide turning circle that they gave us.
That’s what I do. I mostly zig-zag and never do smooth curves and it’s ok 80% of the time.
And, let’s not forget: We just got this mechanic. We will inherently get better at it even without GGG changing anything.
I kinda like it; its like a mini racing game
I just wish it was a different ‘button/skill’ (ex: hold L stick on controller and for example toggle/hold space bar on keyboard), and you take a bit of time (same time it takes to roll) to reach max speed. It’s just so weird, clunky and loses immersion to have to dodge to be able to run (and I keep trying to run like in other games and ofc nothing happens!).
use your mouse instead of wasd and the turn rate feels like it scales with movement speed, honestly its not bad after 1h of getting used to it
Just roll again if you wanna change directions. And while sprinting let go of wasd.
I dont really like holding space either, feels unnatural. Wish sprint was shift and separate from dodge.
Think there is a setting for sprint lock, just need to enter/exit the sprint, no holding
I looked and didn’t see anything. Do you know where it is?
Sorry no just read about it in patch notes
It feels bad because you come to a stop on the tiniest piece of scenery if you just bump into something
Why do we have a mmo sprint mechanic in a game like this.
is POE2 trying to copy D4s bad mechanics?
It took a little getting used to with wasd but it feels fine now i think
Nobody in GGG staff has ever run a meter and it shows. Why am I driving a car when I’m just running?
Welcome to GGG
It makes WASD feel like a mistake